Home Page / About Us / Case Studies

GPU Computing for CNES

Given the rapid increase in computing capabilities of graphics processors (GPU) over the past few years, particularly through public applications such as video games, the French National Space Agency (CNES) has entrusted Telespazio VEGA with a study on the use of GPU for the treatment of satellite imagery on the fly. This study allows us, through the complete porting of algorithms for image processing from the CPU to the GPU, to validate the usefulness of this new technology and begin to calm this technological change within CNES.

Challenge

GPU chartPreviously CPU’s peripheral component, the GPU has become in few years a major component of any computer. While it was originally dedicated to the generation of 3D images in real time, the GPU (Graphic Processing Unit), came by its processing capacity to exceed the CPU in terms of performance and costs to specific operations (massively parallel processing for example).

This figure shows clearly that for a given treatment (GFLOPS, or one billion floating point operations per second), the performance of GPU has evolved much faster than CPU. It may be noted that these performances are in a ratio of 1 to 10 or more. By now the possibility of cluster, i.e. to pool several GPUs on a single platform, the performance gains are even greater. The ancestral CPU becomes weak and alone with these new "farm nodes" that are clusters of GPUs.

Project description

Under R&T issued by CNES on the use of graphics processors for processing satellite imagery on the fly, Telespazio VEGA evaluates in real time the interest for the CNES to make the technological changes proposed by the GPU. Thus the component GPU, so far confined to the achievement of 3D images becomes a major component whose technical characteristics are directly exploited to maximise the scientific algorithms: we speak here of calculating generic GPU, or GPU Computing.

Activities undertaken

Delivery to achieve splits into two phases:

  1. A wide study of the possibilities of GPU, with a phase of state of the art and a phase of feasibility study;
  2. A complete port (i.e. including equipment) of three algorithms on the GPU allowing not only a complete comparison with existing algorithms but also the availability of these algorithms for the ENVI platform.

 

Wide study of GPU opportunities

This first phase completed in 2008 consists of an exhaustive study of the GPU solutions (hardware and software), and especially ways to address the algorithms used by the CNES in the processing of images on the fly. This phase is itself split into two posts made by Telespazio VEGA independently:

  1. A general state of the art on GPU technology (hardware and software) and already used for industrial purposes;
  2. A feasibility study on the ability of a number of algorithms CNES to be worn on the GPU.

These algorithms are:

  • Deconvolution / denoising
  • Correlation
  • Zoom / zoom out with rotation
  • Re-sampling by tile using grids
  • Fusion multi-spectral
  • Compression / decompression jpeg2000

 

Algorithms portage on GPU

At the end of the first phase, three image processing algorithms are selected. After few months of work, the results are higher than expected for the CNES since:

  • For a single image zoom, GPU is 10 times faster than CPU, with similar results (single and double precisions)
  • For a pixel to pixel image correlation, where one CPU needs more than 1h10mn, one GPU do the job for less than 2mn!

As a conclusion, not only does CNES confirm the need to port urgently its image processing tools from CPU to GPU (since the TRL level evolved from 1 to 5), but also the scientists may investigate new ways for image manipulation and processing.

Results validation and integration

All the results are validated with no error compared to the CPU version of the algorithms (in simple and double precisions). Finally the algorithms are integrated directly into ENVI software.

Key success factor

To ensure the success of this R & T, Telespazio VEGA was surrounded, in addition to its strong internal GPU knowledge, by closed partnerships, in particular with NVidia corporation.

  • Technical environment: Work station Linux & Windows
  • Languages, libraries: ENVI / IDL
  • Project size: Load in man per month: 8
  • Start and end dates: September 2008 to May 2009
  • Size of team: 4 people